Miscellaneous
General
- What
is CLASSROOM JEOPARDY!
- This exciting
interactive game brings the sights and sounds of the TV show Jeopardy!
to your classroom. From the moment students hear the distinctive Jeopardy!
theme music, they'll be immersed in an entertaining multimedia experience.
Developed in cooperation with the creators of the award-winning quiz
show, Classroom Jeopardy! plays just like the television version with
one important difference: The content is tailored by you, the educator,
to align with your own curriculum.
- What is the warranty
on this item?
- Classroom Jeopardy!, is backed by a full one year manufacturers warranty. The manufacturer warrants each unit against
factory defects in material and workmanship for one year from the date
of purchase to the original purchaser only.
The warranty is invalid
if the damage or defect is caused by accident, consumer abuse, or
unauthorized alteration or repair. This warranty does not cover any
claim concerning warn-out or defective batteries.
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Game
Play
- Can
the Daily Double be evoked at will?
- No, the
Daily Double is randomly selected by the Classroom Jeopardy! microprocessor.
- Can the Final Jeopardy!
wager be other than 100 unit increments?
- Classroom
Jeopardy! only accepts wagers in increments of 100; however, a player
can write some other desired wager and the Host can do the calculation
manually.
- Can game program changes
be made while playing a game?
- Before
making any program changes, the host must exit the game, remove the
antenna, plug in the keyboard and proceed through the programming menus
as required.
- How many students can
play?
-
Three
players/teams can play when using just the Classroom Jeopardy
Game.
- We
suggest dividing the classroom into three teams. Each team
will have one remote. The first student in each team has an
opportunity to answer a question. They then pass the Student
Remote on to the next team member.
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If you add an Extra
Scoreboard and 3 Remotes up to 6 players/teams can play.
- Using the team
approach mentioned above split the classroom into six teams.
This will allow students to have a chance to answer a question
more often.
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- Does Classroom Jeopardy!
have the Daily Double?
- Yes, each
Jeopardy! round has one Daily Double clue and each Double Jeopardy!
round has two Daily Double Clues. The program randomly selects these
clues.
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Set
Up
- What
do I need to get started playing CLASSROOM JEOPARDY?
- Classroom
Jeopardy! includes everything you need to start playing except for the
following:
- A television with audio/visual
jacks
- 8 'AAA' batteries (2 for
each of the three Player Remotes and 2 for the Host Remote)
- A small Phillips screwdriver
to remove the screw to open the battery covers.
- Can I use an LCD or projection
display instead of a TV?
-
- Yes, as
long as the LCD or projector has an A/V jack for RCA plugs. The LCD
or projector should also be hooked up to a sound system if you would
like to hear the Jeopardy! sound effects.
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Game
Programming
- How
do I check cells to see which are empty or full?
-
If you have Classroom Jeopardy! Link, you can use it
to check for empty cells.If the game you want to check is a Classroom Jeopardy!
Game file, open the game in Classroom Jeopardy! Editor. Be sure to
check both the SJ and DJ rounds.If the game you want to check is on a cartridge, do the
following:
1. Insert the cartridge into your connected Classroom
Jeopardy! Link unit.
2. In Classroom Jeopardy! Editor, select the Cartridge Tool from the Toolbar,
then select and open the game you wish to check. Be sure to check both the
SJ and DJ rounds.
If you do not
have Classroom Jeopardy! Link you can use the keyboard that came
with your gray Classroom Jeopardy! Base Unit (PC1201).
You can check for empty cells by loading a game from
a cartridge, or if you are creating or editing a game, by pressing
the F11 key TEMP (template). The display will show a little square
dot in each cell containing content. Cells with no dot are empty.
To view/edit content or enter content into an empty cell, scroll
to the cell on the template and press ENTER.
- Can I program a partial
game?
- Yes, there
is no minimum to the amount of clues required for a game; however, if
any cell contains a clue, then the abbreviated and full category cells
for that column must also have content.
- Sometimes I cannot get
seven lines in a clue cell.
-
- A clue
cell is full when it contains 140 characters including spaces. The number
of lines that the display scrolls to will vary.
- Sometimes I cannot get
three lines in an abbreviated category cell.
-
- An abbreviated
category cell is full when it contains 21 characters including spaces.
The number of lines that the display scrolls to will vary.
- Sometimes I cannot get
three lines in an unabbreviated category cell.
-
- An unabbreviated
category cell is full when it contains 60 characters including spaces.
The number of lines that the display scrolls to will vary.
- I cannot get 10 games
on the cartridge.
-
- A cartridge
holds 5 to 10 games, depending upon the length of content (the number
of characters including spaces) entered in the cells.
- How do I see how much
memory on a cartridge is in use?
-
-
If you have Classroom Jeopardy! Link, you can use it
to check for cartridge memory use. Simply do the following:
- Insert the cartridge into your connected Classroom
Jeopardy! Link unit.
- In Classroom Jeopardy! Editor,
select the Cartridge Tool from the Toolbar. The “Unused Storage” field
below the game list tells you how much memory is available for
more game storage.
If you do not have Classroom Jeopardy! Link you can use
the keyboard that came with your gray Classroom Jeopardy! Base Unit
(EI-7920).
To see how many games and what percentage of storage
memory is used on a cartridge, do the following:
- Insert the cartridge into the base unit.
- Press the F4 CART key on the keyboard.
- Press “V” for
View Information.
- Can the displayed fonts
be changed?
- No, font
style and size cannot be changed in any Classroom Jeopardy! cells.
- Can lowercase letters
be used?
-
- No, the
font and size used for TV screen displays is all uppercase.
- Can any symbols or special
characters be used?
-
-
Yes. There are several special characters that can be
used.
If you have Classroom Jeopardy!
Editor, you can view the Special Characters window by selecting
Help -> Special Characters
from the Menu Bar or by pressing F12 on your computer’s keyboard.
The list of available Special Characters and the keystroke combinations
required to create them will be displayed.
-
-
If you do not have Classroom
Jeopardy! Link you can use the keyboard that came with your gray
Classroom Jeopardy! Base Unit (EI-7920) to display the Special
Characters. Available symbols can be viewed (while editing or creating
a game) by pressing the F12 FONT key. The key stroke required to
get the desired symbol is displayed along with the symbol.
- Can words or letters
be underscored, italicized or displayed in bold?
-
- Letters
can only be displayed in a plain all caps style; they cannot be underscored,
italicized or displayed in bold. An underscore character may be typed
using the Shift-Hyphen key.
- Can foreign languages
be used?
-
- Foreign
languages can be entered if they use the standard English alphabet.
- Are character accents
available?
-
- Character
accents are not available.
- Can graphics, videos
and custom audio be programmed into the game?
-
- It is not
possible to display colors, geometrical shapes, graphics, pictures or
video clips, however, the host may provide external posters, pictures,
overheads or audio clues. Prompts for using these clues can be added
to the answer key. This reinforces learning with additional sights and
sounds.
- Can I leave an unfinished
programmed game and return later to finish it?
-
- If you have Classroom Jeopardy! Editor, you
can simply save the game to your computer’s hard drive. When
you want to continue writing or editing, open the game in Classroom
Jeopardy! Editor and continue working on the game.
-
-
If you do not have classroom jeopardy!
Editor software, you can partially program a game and finish
programming it later, but be sure to save the game to a cartridge.
If the keyboard is disconnected before programming is saved
to the cartridge and the power is turned off, all programming
will be lost.
- How do I EDIT a cell
within a game?
-
- To edit
a cell within a game, it is not necessary to scroll through the columns
and rows. Simply LOAD the game to the Base Unit and press the F11 key
TEMP (template). The display will have a little square dot in each cell
containing content. Cells with no content are empty. To view/edit content
or enter content into an empty cell, scroll to the cell on the template
and press ENTER, then begin editing.
- Can I erase games from
the cartridge?
-
- Yes, follow
the directions on page 46 of the Teacher's Guide. However, since it
takes time to program the questions on the cartridge, we recommend purchasing
more cartridges. If you no longer need the game it can be erased and
the space used for a new game.
- How many questions/clues
are needed for each game?
-
- 61 questions.
Each complete game is made up of a Single Jeopardy, Double Jeopardy,
and Final Jeopardy game. Each Single and Double Jeopardy game holds
up to 30 questions and the Final Jeopardy is one question. There is
no requirement that you fill each cell.
- What math symbols can
be used?
-
-
- Only upper case letters
are available
- The symbol keys located
in the same rows as the letters work exactly like the ones on PC and
Macintosh keyboards. For example, create a question mark by pressing
the Shift and ? keys.
- The number keys work like
the ones on PC and Macintosh keyboards. Access the numbers by pressing
the keys, and access the corresponding symbols (such as ! and #) by
pressing Shift and the appropriate number key.
- Fractions can only be
displayed as 1/2, 1/4, and so on.
- The following
symbols are also available: ±, π, •, ¢, ©, ®,
°, ≤, ≥, x, ÷
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Cartridges
- When
creating a game, I cannot SAVE the game to the cartridge.
- If unable
to save a game to the cartridge, first make sure the cartridge is
inserted into the Base Unit. If the screen notifies you that the
cartridge is corrupt, see Cartridges: "How do I fix a corrupt cartridge." Also check
to be sure all abbreviated category and full category cells are filled
in. See Game Programming: "How do I check cells to see which are empty
or full."
- How do I fix a corrupt
cartridge?
-
- To repair
a corrupt cartridge, first press F4 CART on the keyboard, then select
OTHER OPTIONS by pressing the letter “O” key. Select ERASE CARTRIDGE
by pressing the “E” key, then select YES by pressing the “Y” key (a
“please wait” message will appear). Check cartridge by pressing the
F2 LOAD key on the keyboard. If the cartridge is good, EDIT GAME (header)
and SJ CAT 1 CAT ABBR (footer) will appear on the screen.
Can
an entire cartridge be copied in one operation?
- One game
at a time may be loaded to the base unit memory and then transferred
to a new cartridge.
- Games I have created
are not stored on the cartridge in the same sequence I created them.
-
- Games are
automatically sorted alphabetically. To change the sequencing of games
stored, begin each title with either a number [numbers 0 through 9 must
be two characters; i.e., 00, 01], or a letter [i.e., A, B, C].
- Are there any preprogrammed
games?
-
- Yes, each
cartridge included with the Base Control Unit is preprogrammed with
5 complete Jeopardy! sample games. These preprogrammed games contain
categories such as: Colors, What's the Number?, School Time, The Human
Body, Word Puzzles, Let's Eat, Solar System, Solid, Liquid, Gas, and
many more.
The following pre-programmed cartridges are available:
Content
of these cartridges follows national standards for language arts, math,
social studies, science and geography.
Grade Specific Cartridges
- PC1231WB Grade 3: Basics, Part One
- PC1232WB Grade 3: Basics, Part Two
- PC1211WB Grade 3: Language Arts
- PC1212WB Grade 3: Math
- PC1213WB Grade 3: Science/Health
- PC1233WB Grade 4: Basics, Part One
- PC1234WB Grade 4: Basics, Part Two
- PC1214WB Grade 4: Language Arts
- PC1215WB Grade 4: Math
- PC1216WB Grade 4: Science/Health
- PC1235WB Grade 5: Basics, Part One
- PC1236WB Grade 5: Basics, Part Two
- PC1217WB Grade 5: Language Arts
- PC1218WB Grade 5: Math
- PC1219WB Grade 5: Science/Health
Middle School Cartridges
- PC1221WB Science Basics, Space Science,
and Life Science
- PC1222WB Earth Science and Physical Science
- PC1223WB Math Operations, Measurement, and Geometry
- PC1224WB Pre-Algebra and Algebra
- PC1225WB U.S. History, Geography, and Civics
- PC1226WB World History and Cultures
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- Can I copy my game from
one cartridge to another cartridge?
- Yes, you
can copy one cell, one column or an entire game to another cartridge.
Follow the directions on page 45 of the Teacher's Guide.
Please do not copy copyrighted games without permission from the author/manufacturer.
- Can I buy more cartridges?
-
- Yes, blank
cartridges are available in single and 10-Packs. Each cartridge holds
5-10 games.
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| Miscellaneous |
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- Is
a spell checker available?
-
Yes, the Classroom Jeopardy! Editor software includes a Spell Checker. Classroom Jeopardy! Editor is included with Classroom Jeopardy! Link (PC1241WB )
-
-
The original gray Classroom Jeopardy! Base Units, (EI-7920) have no spell checker.
- Can Classroom Jeopardy!
be played and programmed using an LCD projector?
-
- Yes, the
only requirement is that the LCD projector be equipped with standard
audio-video jacks (the same as those on the back of the Classroom Jeopardy!
Base Unit).
- Can games or scores be
printed from the Classroom Jeopardy! unit?
-
- No, games
or scores can not be printed from the Classroom Jeopardy! Base Unit
or Cartridge.
- Can the Classroom Jeopardy!
unit perform mathematical calculations?
-
- Math equations
may be manually entered in a horizontal format (no vertical stacking).
The Classroom Jeopardy! unit cannot automatically perform calculations.
- Is there a Teacher's
Guide available for Classroom Jeopardy!?
-
- Yes, on
the CD-ROM that is included with the Classroom Jeopardy! game is a complete
Teacher's Guide.
- What else is on the CD-ROM?
-
-
- The following items are
included on the CD-ROM.
- Teacher's Guide, Answer
Guides for the preprogrammed games, a blank game template,Award Certificate,
Player's Handout, and Adobe Acrobat Reader.
The following items are included on the CD-ROM included with item PC1241:
- Classroom Jeopardy! Editor software for windows and Macintosh,
Classroom Jeopardy! Teacher’s Guide,
Sample Games,
Adobe Acrobat Reader
- How do I find the VIDEO
or LINE on my TV?
- This can
be the most challenging aspect of initially setting up the Classroom
Jeopardy! However, once you have done it, you will use the same method
in the future. Each TV is different, but as long as your TV has A/V
jacks it will have the ability to tune to VIDEO or LINE. Below is a
list of methods that have worked on different TV brands.
The first step is to connect
you're A/V cables from the Base Control Unit (BCU) to the TV. Turn
on the BCU. The BCU will transmit a blue screen that includes the
Jeopardy! logo, some legal information and a blinking 'begin'. This
will help you recognize when you have the correct channel selected.
- Check to see if your
TV has a TV/VIDEO or TV/LINE button on the front. If so, push it
once to select VIDEO or LINE.
- Using your TV remote,
tune to channel 00.
- Using your TV remote,
check to see if there is a TV/VIDEO or TV/LINE button. If so, select
it.
- Using your TV remote,
go to the SETUP screen and change the signal from TV to LINE.
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