Classroom Jeopardy Frequently Asked Questions

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General

What is CLASSROOM JEOPARDY!
This exciting interactive game brings the sights and sounds of the TV show Jeopardy! to your classroom. From the moment students hear the distinctive Jeopardy! theme music, they'll be immersed in an entertaining multimedia experience. Developed in cooperation with the creators of the award-winning quiz show, Classroom Jeopardy! plays just like the television version with one important difference: The content is tailored by you, the educator, to align with your own curriculum.


What is the warranty on this item?
Classroom Jeopardy!, is backed by a full one year manufacturers warranty. The manufacturer warrants each unit against factory defects in material and workmanship for one year from the date of purchase to the original purchaser only.

The warranty is invalid if the damage or defect is caused by accident, consumer abuse, or unauthorized alteration or repair. This warranty does not cover any claim concerning warn-out or defective batteries.

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Game Play

Can the Daily Double be evoked at will?
No, the Daily Double is randomly selected by the Classroom Jeopardy! microprocessor.


Can the Final Jeopardy! wager be other than 100 unit increments?
Classroom Jeopardy! only accepts wagers in increments of 100; however, a player can write some other desired wager and the Host can do the calculation manually.


Can game program changes be made while playing a game?
Before making any program changes, the host must exit the game, remove the antenna, plug in the keyboard and proceed through the programming menus as required.


How many students can play?
Three players/teams can play when using just the Classroom Jeopardy Game.
  • We suggest dividing the classroom into three teams. Each team will have one remote. The first student in each team has an opportunity to answer a question. They then pass the Student Remote on to the next team member.

If you add an Extra Scoreboard and 3 Remotes up to 6 players/teams can play.
  • Using the team approach mentioned above split the classroom into six teams. This will allow students to have a chance to answer a question more often.


Does Classroom Jeopardy! have the Daily Double?
Yes, each Jeopardy! round has one Daily Double clue and each Double Jeopardy! round has two Daily Double Clues. The program randomly selects these clues.

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Set Up

What do I need to get started playing CLASSROOM JEOPARDY?
Classroom Jeopardy! includes everything you need to start playing except for the following:
  • A television with audio/visual jacks
  • 8 'AAA' batteries (2 for each of the three Player Remotes and 2 for the Host Remote)
  • A small Phillips screwdriver to remove the screw to open the battery covers.


  • Can I use an LCD or projection display instead of a TV?
     
    Yes, as long as the LCD or projector has an A/V jack for RCA plugs. The LCD or projector should also be hooked up to a sound system if you would like to hear the Jeopardy! sound effects.

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    Game Programming

    How do I check cells to see which are empty or full?

    If you have Classroom Jeopardy! Link, you can use it to check for empty cells.If the game you want to check is a Classroom Jeopardy! Game file, open the game in Classroom Jeopardy! Editor. Be sure to check both the SJ and DJ rounds.If the game you want to check is on a cartridge, do the following:

    1. Insert the cartridge into your connected Classroom Jeopardy! Link unit.
    2. In Classroom Jeopardy! Editor, select the Cartridge Tool from the Toolbar, then select and open the game you wish to check. Be sure to check both the SJ and DJ rounds.

    If you do not have Classroom Jeopardy! Link you can use the keyboard that came with your gray Classroom Jeopardy! Base Unit (PC1201).

    You can check for empty cells by loading a game from a cartridge, or if you are creating or editing a game, by pressing the F11 key TEMP (template). The display will show a little square dot in each cell containing content. Cells with no dot are empty. To view/edit content or enter content into an empty cell, scroll to the cell on the template and press ENTER.

    Can I program a partial game?
    Yes, there is no minimum to the amount of clues required for a game; however, if any cell contains a clue, then the abbreviated and full category cells for that column must also have content.


    Sometimes I cannot get seven lines in a clue cell.
     
    A clue cell is full when it contains 140 characters including spaces. The number of lines that the display scrolls to will vary.


    Sometimes I cannot get three lines in an abbreviated category cell.
     
    An abbreviated category cell is full when it contains 21 characters including spaces. The number of lines that the display scrolls to will vary.


    Sometimes I cannot get three lines in an unabbreviated category cell.
     
    An unabbreviated category cell is full when it contains 60 characters including spaces. The number of lines that the display scrolls to will vary.


    I cannot get 10 games on the cartridge.
     
    A cartridge holds 5 to 10 games, depending upon the length of content (the number of characters including spaces) entered in the cells.


    How do I see how much memory on a cartridge is in use?
     

    If you have Classroom Jeopardy! Link, you can use it to check for cartridge memory use. Simply do the following:

      1. Insert the cartridge into your connected Classroom Jeopardy! Link unit.
      2. In Classroom Jeopardy! Editor, select the Cartridge Tool from the Toolbar. The “Unused Storage” field below the game list tells you how much memory is available for more game storage.

    If you do not have Classroom Jeopardy! Link you can use the keyboard that came with your gray Classroom Jeopardy! Base Unit (EI-7920).

    To see how many games and what percentage of storage memory is used on a cartridge, do the following:

      1. Insert the cartridge into the base unit.
      2. Press the F4 CART key on the keyboard.
      3. Press “V” for View Information.
    Can the displayed fonts be changed?
    No, font style and size cannot be changed in any Classroom Jeopardy! cells.


    Can lowercase letters be used?
     
    No, the font and size used for TV screen displays is all uppercase.


    Can any symbols or special characters be used?
     

    Yes. There are several special characters that can be used.

    If you have Classroom Jeopardy! Editor, you can view the Special Characters window by selecting Help -> Special Characters from the Menu Bar or by pressing F12 on your computer’s keyboard. The list of available Special Characters and the keystroke combinations required to create them will be displayed.

     

     

    If you do not have Classroom Jeopardy! Link you can use the keyboard that came with your gray Classroom Jeopardy! Base Unit (EI-7920) to display the Special Characters. Available symbols can be viewed (while editing or creating a game) by pressing the F12 FONT key. The key stroke required to get the desired symbol is displayed along with the symbol.

    Can words or letters be underscored, italicized or displayed in bold?
     
    Letters can only be displayed in a plain all caps style; they cannot be underscored, italicized or displayed in bold. An underscore character may be typed using the Shift-Hyphen key.


    Can foreign languages be used?
     
    Foreign languages can be entered if they use the standard English alphabet.


    Are character accents available?
     
    Character accents are not available.


    Can graphics, videos and custom audio be programmed into the game?
     
    It is not possible to display colors, geometrical shapes, graphics, pictures or video clips, however, the host may provide external posters, pictures, overheads or audio clues. Prompts for using these clues can be added to the answer key. This reinforces learning with additional sights and sounds.


    Can I leave an unfinished programmed game and return later to finish it?
     
    If you have Classroom Jeopardy! Editor, you can simply save the game to your computer’s hard drive. When you want to continue writing or editing, open the game in Classroom Jeopardy! Editor and continue working on the game.
     
     

    If you do not have classroom jeopardy! Editor software, you can partially program a game and finish programming it later, but be sure to save the game to a cartridge. If the keyboard is disconnected before programming is saved to the cartridge and the power is turned off, all programming will be lost.

    How do I EDIT a cell within a game?
     
    To edit a cell within a game, it is not necessary to scroll through the columns and rows. Simply LOAD the game to the Base Unit and press the F11 key TEMP (template). The display will have a little square dot in each cell containing content. Cells with no content are empty. To view/edit content or enter content into an empty cell, scroll to the cell on the template and press ENTER, then begin editing.


    Can I erase games from the cartridge?
     
    Yes, follow the directions on page 46 of the Teacher's Guide. However, since it takes time to program the questions on the cartridge, we recommend purchasing more cartridges. If you no longer need the game it can be erased and the space used for a new game.


    How many questions/clues are needed for each game?
     
    61 questions. Each complete game is made up of a Single Jeopardy, Double Jeopardy, and Final Jeopardy game. Each Single and Double Jeopardy game holds up to 30 questions and the Final Jeopardy is one question. There is no requirement that you fill each cell.


    What math symbols can be used?
     
  • Only upper case letters are available
  • The symbol keys located in the same rows as the letters work exactly like the ones on PC and Macintosh keyboards. For example, create a question mark by pressing the Shift and ? keys.
  • The number keys work like the ones on PC and Macintosh keyboards. Access the numbers by pressing the keys, and access the corresponding symbols (such as ! and #) by pressing Shift and the appropriate number key.
  • Fractions can only be displayed as 1/2, 1/4, and so on.
  • The following symbols are also available: ±, π, •, ¢, ©, ®, °, ≤, ≥, x, ÷
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    Cartridges

    When creating a game, I cannot SAVE the game to the cartridge.
    If unable to save a game to the cartridge, first make sure the cartridge is inserted into the Base Unit. If the screen notifies you that the cartridge is corrupt, see Cartridges: "How do I fix a corrupt cartridge." Also check to be sure all abbreviated category and full category cells are filled in. See Game Programming: "How do I check cells to see which are empty or full."


    How do I fix a corrupt cartridge?
     
    To repair a corrupt cartridge, first press F4 CART on the keyboard, then select OTHER OPTIONS by pressing the letter “O” key. Select ERASE CARTRIDGE by pressing the “E” key, then select YES by pressing the “Y” key (a “please wait” message will appear). Check cartridge by pressing the F2 LOAD key on the keyboard. If the cartridge is good, EDIT GAME (header) and SJ CAT 1 CAT ABBR (footer) will appear on the screen.

    Can an entire cartridge be copied in one operation?

    One game at a time may be loaded to the base unit memory and then transferred to a new cartridge.


    Games I have created are not stored on the cartridge in the same sequence I created them.
     
    Games are automatically sorted alphabetically. To change the sequencing of games stored, begin each title with either a number [numbers 0 through 9 must be two characters; i.e., 00, 01], or a letter [i.e., A, B, C].


    Are there any preprogrammed games?
     
    Yes, each cartridge included with the Base Control Unit is preprogrammed with 5 complete Jeopardy! sample games. These preprogrammed games contain categories such as: Colors, What's the Number?, School Time, The Human Body, Word Puzzles, Let's Eat, Solar System, Solid, Liquid, Gas, and many more.

    The following pre-programmed cartridges are available:

    Content of these cartridges follows national standards for language arts, math, social studies, science and geography.

    Grade Specific Cartridges

    • PC1231WB Grade 3: Basics, Part One
    • PC1232WB Grade 3: Basics, Part Two
    • PC1211WB Grade 3: Language Arts
    • PC1212WB Grade 3: Math
    • PC1213WB Grade 3: Science/Health
    • PC1233WB Grade 4: Basics, Part One
    • PC1234WB Grade 4: Basics, Part Two
    • PC1214WB Grade 4: Language Arts
    • PC1215WB Grade 4: Math
    • PC1216WB Grade 4: Science/Health
    • PC1235WB Grade 5: Basics, Part One
    • PC1236WB Grade 5: Basics, Part Two
    • PC1217WB Grade 5: Language Arts
    • PC1218WB Grade 5: Math
    • PC1219WB Grade 5: Science/Health

    Middle School Cartridges

    • PC1221WB Science Basics, Space Science, and Life Science
    • PC1222WB Earth Science and Physical Science
    • PC1223WB Math Operations, Measurement, and Geometry
    • PC1224WB Pre-Algebra and Algebra
    • PC1225WB U.S. History, Geography, and Civics
    • PC1226WB World History and Cultures


     
     
    Can I copy my game from one cartridge to another cartridge?
    Yes, you can copy one cell, one column or an entire game to another cartridge. Follow the directions on page 45 of the Teacher's Guide.
    Please do not copy copyrighted games without permission from the author/manufacturer.


    Can I buy more cartridges?
     
    Yes, blank cartridges are available in single and 10-Packs. Each cartridge holds 5-10 games.

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    Miscellaneous    
    Is a spell checker available?

    Yes, the Classroom Jeopardy! Editor software includes a Spell Checker. Classroom Jeopardy! Editor is included with Classroom Jeopardy! Link (PC1241WB )

     

     

    The original gray Classroom Jeopardy! Base Units, (EI-7920) have no spell checker.



    Can Classroom Jeopardy! be played and programmed using an LCD projector?
     
    Yes, the only requirement is that the LCD projector be equipped with standard audio-video jacks (the same as those on the back of the Classroom Jeopardy! Base Unit).


    Can games or scores be printed from the Classroom Jeopardy! unit?
     
    No, games or scores can not be printed from the Classroom Jeopardy! Base Unit or Cartridge.


    Can the Classroom Jeopardy! unit perform mathematical calculations?
     
    Math equations may be manually entered in a horizontal format (no vertical stacking). The Classroom Jeopardy! unit cannot automatically perform calculations.


    Is there a Teacher's Guide available for Classroom Jeopardy!?
     
    Yes, on the CD-ROM that is included with the Classroom Jeopardy! game is a complete Teacher's Guide.


    What else is on the CD-ROM?
     
    The following items are included on the CD-ROM.
    • Teacher's Guide, Answer Guides for the preprogrammed games, a blank game template,Award Certificate, Player's Handout, and Adobe Acrobat Reader.

    The following items are included on the CD-ROM included with item PC1241:

    • Classroom Jeopardy! Editor software for windows and Macintosh, Classroom Jeopardy! Teacher’s Guide, Sample Games, Adobe Acrobat Reader

    How do I find the VIDEO or LINE on my TV?
    This can be the most challenging aspect of initially setting up the Classroom Jeopardy! However, once you have done it, you will use the same method in the future. Each TV is different, but as long as your TV has A/V jacks it will have the ability to tune to VIDEO or LINE. Below is a list of methods that have worked on different TV brands.

    The first step is to connect you're A/V cables from the Base Control Unit (BCU) to the TV. Turn on the BCU. The BCU will transmit a blue screen that includes the Jeopardy! logo, some legal information and a blinking 'begin'. This will help you recognize when you have the correct channel selected.

    • Check to see if your TV has a TV/VIDEO or TV/LINE button on the front. If so, push it once to select VIDEO or LINE.
    • Using your TV remote, tune to channel 00.
    • Using your TV remote, check to see if there is a TV/VIDEO or TV/LINE button. If so, select it.
    • Using your TV remote, go to the SETUP screen and change the signal from TV to LINE.

     

     

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